package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.model.L2Clan;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;

/**
 * @author eX1steam, l2jfrozen
 */
public class L2CastleBlacksmithInstance extends L2FolkInstance
{
	protected static final int COND_ALL_FALSE = 0;
	protected static final int COND_BUSY_BECAUSE_OF_SIEGE = 1;
	protected static final int COND_OWNER = 2;

	public L2CastleBlacksmithInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}

	@Override
	public void onAction(L2PcInstance player)
	{
		if(!canTarget(player))
			return;

		// Check if the L2PcInstance already target the L2NpcInstance
		if(this != player.getTarget())
		{
			// Set the target of the L2PcInstance player
			player.setTarget(this);

			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
			MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
			player.sendPacket(my);
			my = null;

			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
			player.sendPacket(new ValidateLocation(this));
		}
		else
		{
			// Calculate the distance between the L2PcInstance and the L2NpcInstance
			if(!canInteract(player))
			{
				// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
				player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
			}
			else
			{
				showMessageWindow(player, 0);
			}
		}
		// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}

	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{

		int condition = validateCondition(player);
		if(condition <= COND_ALL_FALSE)
			return;

		if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
			return;
		else if(condition == COND_OWNER)
		{
			if(command.startsWith("Chat"))
			{
				int val = 0;
				try
				{
					val = Integer.parseInt(command.substring(5));
				}
				catch(IndexOutOfBoundsException ioobe)
				{
					if(Config.ENABLE_ALL_EXCEPTIONS)
						ioobe.printStackTrace();
				}
				catch(NumberFormatException nfe)
				{
					if(Config.ENABLE_ALL_EXCEPTIONS)
						nfe.printStackTrace();
				}
				showMessageWindow(player, val);
			}
			else
			{
				super.onBypassFeedback(player, command);
			}
		}
	}

	private void showMessageWindow(L2PcInstance player, int val)
	{
		player.sendPacket(ActionFailed.STATIC_PACKET);
		String filename = "data/html/castleblacksmith/castleblacksmith-no.htm";

		int condition = validateCondition(player);
		if(condition > COND_ALL_FALSE)
		{
			if(condition == COND_BUSY_BECAUSE_OF_SIEGE)
			{
				filename = "data/html/castleblacksmith/castleblacksmith-busy.htm"; // Busy because of siege
			}
			else if(condition == COND_OWNER)
			{
				// Clan owns castle
				if(val == 0)
				{
					filename = "data/html/castleblacksmith/castleblacksmith.htm";
				}
				else
				{
					filename = "data/html/castleblacksmith/castleblacksmith-" + val + ".htm";
				}
			}
		}

		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setFile(filename);
		html.replace("%objectId%", String.valueOf(getObjectId()));
		html.replace("%npcname%", getName());
		html.replace("%castleid%", Integer.toString(getCastle().getCastleId()));
		player.sendPacket(html);
		filename = null;
		html = null;
	}

	protected int validateCondition(L2PcInstance player)
	{
		if(player.isGM())
			return COND_OWNER;

		if(getCastle() != null && getCastle().getCastleId() > 0)
		{
			if(player.getClan() != null)
			{
				if(getCastle().getSiege().getIsInProgress())
					return COND_BUSY_BECAUSE_OF_SIEGE; // Busy because of siege
				else if(getCastle().getOwnerId() == player.getClanId() // Clan owns castle
						&& (player.getClanPrivileges() & L2Clan.CP_CS_MANOR_ADMIN) == L2Clan.CP_CS_MANOR_ADMIN) // Leader of clan
					return COND_OWNER; // Owner
			}
		}
		return COND_ALL_FALSE;
	}
}
